Minecraft Dungeons

  • UX/UI Design

    For Minecraft Dungeons, UX/UI redesign of this fast-paced adventure game, focusing on creating an intuitive, visually engaging interface that enhanced player experience while improving overall game usability.

  • A key part of the project was integrating visual and interaction elements inspired by Cuphead: Don’t Deal With The Devil, merging two distinctive styles to create a cohesive and playful yet functional interface.

    Key Contributions:

  • User Research & Player Journey Mapping: Conducted in-depth research on player behavior and preferences. Developed personas and journey maps to identify friction points and inform design decisions.

  • Prototyping & Interaction Design: Created paper and digital prototypes to test interface concepts and validate navigation patterns before developing high-fidelity designs.

  • Wireframes & Information Architecture: Designed layouts for in-game menus, inventory systems, and HUD elements, organizing content to reduce cognitive load and improve task efficiency.

  • High-Fidelity UI Design: Developed polished UI components, including buttons, icons, tooltips, and pop-ups, blending Minecraft Dungeons’ style with Cuphead-inspired retro aesthetics for a visually compelling experience.

  • Usability Testing & Iteration: Conducted multiple rounds of testing, refining the interface based on user feedback to enhance clarity, accessibility, and interaction efficiency.

  • Accessibility & Inclusive Design: Implemented solutions for color blindness and visual clarity, ensuring all players could navigate and enjoy the game.

    Outcome:

    The redesigned interface successfully improved player engagement and satisfaction, combining usability with a playful aesthetic inspired by Cuphead.

The project

ELVTR Gaming UX/UI
2023

— Client

Bridge the gap that exists between the game developer’s intentions and the players expectations.

-Develop an iterated proposal, creating a Style Guide based from Cuphead Don’t deal with the devil game.

— Goal

  • Player Journey

  • Paper Prototype

  • Flow Chart

  • Wireframes

  • Usability Testing

  • Iteration

  • UI Mockups

  • Accessibility (Color Blindness)

— Process

PLAYERJOURNEY

PAPER PROTOTYPE

FLOW CHART

LOW FI

CUPHEAD STYLE GUIDE 

Took inspiration from Cuphead “Don’t Deal With The Devil” to generate the style guide for the Hi Fidelity Wireframes and explore how a different style/buttons/headings would affect the user experience.

HI-FI WIREFRAMES

Accessibility (Color Blindness)

The positive results from the usability test gives confidence that all the proposed changes improved the player's gaming experience.

-Simplified Home Screen
- Highlighting the compass indicator
- Bigger slot category identifier to load equipment
- A mini map that is always visible but still expandable

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